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Sliver

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Devlog

  • Devlog #4 — Shipped
    May 26, 2026 by AntonioHR-DEV#2d, #game-development, #platformer, #unity, #urp, #singleplayer
    Hello everyone! Welcome to the final devlog for Sliver. After 15 days of development, the game is done and it's out now. This post covers the last stretch — level design, builds, and some thoughts o... Continue reading
  • Devlog #3: 10 Days of Development — Menus, Audio, and Polish
    May 21, 2026 by AntonioHR-DEV#2d, #game-development, #unity, #platformer, #csharp, #urp
    Hello everyone! Welcome to devlog #3. It's been just 5 days since devlog #2, and 10 days of total development. A lot happened since then — the game now has proper menus, scene transitions, a save sy... Continue reading
  • Devlog #2 — Building the core mechanics/loops
    May 16, 2026 by AntonioHR-DEV#2d, #game-development, #platformer, #unity, #urp
    Hello everyone! Welcome to Sliver's second devlog. It has been 5 days since devlog #1, and a lot of work has been done. The game is now fully playable from start to finish for the first time — the c... Continue reading
  • Devlog #1 — Building the Foundation
    May 11, 2026 by AntonioHR-DEV#2d, #platformer, #unity, #game-development, #urp, #csharp
    Hey everyone! Welcome to the first devlog for Sliver, a precision platformer I've been working on. This post covers where the idea came from, what the game is about, and the first major technical chal... Continue reading
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