Sliver is a tight precision platformer where every jump counts.

Navigate 10 increasingly brutal rooms filled with spikes, moving platforms, and wall jump puzzles. Death is instant. Respawn is instant. Die, learn, conquer.

Beat the gold time to earn 3 stars. Can you perfect all 10?

CONTROLS:

  • Left arrow: move left
  • Right arrow: move right
  • Down arrow: fast fall
  • Space: jump
  • Escape: pause

All rebindable in settings.

CREDIT:

Updated 1 day ago
Published 3 days ago
StatusReleased
PlatformsHTML5, Windows
Release date 3 days ago
AuthorAntonioHR-DEV
GenrePlatformer
Made withUnity
Tags2D, Difficult, jumping, Pixel Art, Short, Singleplayer, Unity
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse
LinksGitHub
ContentNo generative AI was used

Download

Download
sliver_windows.zip 37 MB

Development log

Comments

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Hey man, cool game! The controls feel tight, which is super important for this type of platformer.

One small suggestion: when the character is sliding or holding onto a wall, and I press jump while still holding the movement input toward that wall, I expected the character to jump upward along or into the wall direction. Right now, the character always wall-jumps away from the wall, even if I’m still pressing toward it.

So basically, it feels like the jump direction is being forced away from the wall, instead of respecting the player’s current directional input. Not a huge issue, but usually you find that in other games

Thank you for playing and the nice feedback.

This was intentional, as I felt it encourages fast momentum shifts and prevents the player from gaining cheap vertical height by repeatedly jumping on a single wall surface.