<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Sliver Devlog - itch.io</title><link>https://antoniohr-dev.itch.io/sliver</link><description>A tight precision platformer — wall jumps, jump buffering, coyote time, and unforgiving spikes</description><item><guid>https://antoniohr-dev.itch.io/sliver/devlog/1534632/devlog-4-shipped</guid><title>Devlog #4 — Shipped</title><link>https://antoniohr-dev.itch.io/sliver/devlog/1534632/devlog-4-shipped</link><pubDate>Tue, 26 May 2026 13:50:47 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3NDk1OTIzLnBuZw==/400x224%23c/16VVa%2B.png"/><p>Hello everyone! Welcome to the final devlog for Sliver. After 15 days of development, the game is done and it&#039;s out now. This post covers the last stretch — level design, builds, and some thoughts o...</p>]]></description></item><item><guid>https://antoniohr-dev.itch.io/sliver/devlog/1529573/devlog-3-10-days-of-development-menus-audio-and-polish</guid><title>Devlog #3: 10 Days of Development — Menus, Audio, and Polish</title><link>https://antoniohr-dev.itch.io/sliver/devlog/1529573/devlog-3-10-days-of-development-menus-audio-and-polish</link><pubDate>Thu, 21 May 2026 10:41:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello everyone! Welcome to devlog #3. It&#039;s been just 5 days since devlog #2, and 10 days of total development. A lot happened since then — the game now has proper menus, scene transitions, a save sy...</p>]]></description></item><item><guid>https://antoniohr-dev.itch.io/sliver/devlog/1524950/devlog-2-building-the-core-mechanicsloops</guid><title>Devlog #2 — Building the core mechanics/loops</title><link>https://antoniohr-dev.itch.io/sliver/devlog/1524950/devlog-2-building-the-core-mechanicsloops</link><pubDate>Sat, 16 May 2026 13:26:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello everyone! Welcome to Sliver&#039;s second devlog. It has been 5 days since devlog #1, and a lot of work has been done. The game is now fully playable from start to finish for the first time — the c...</p>]]></description></item><item><guid>https://antoniohr-dev.itch.io/sliver/devlog/1520625/devlog-1-building-the-foundation</guid><title>Devlog #1 — Building the Foundation</title><link>https://antoniohr-dev.itch.io/sliver/devlog/1520625/devlog-1-building-the-foundation</link><pubDate>Mon, 11 May 2026 12:11:29 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MjA0MTgzLmdpZg==/original/aBNvzi.gif"/><p>Hey everyone! Welcome to the first devlog for Sliver, a precision platformer I&#039;ve been working on. This post covers where the idea came from, what the game is about, and the first major technical chal...</p>]]></description></item></channel></rss>